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Alright lads. I've had an idea.

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I need to revisit the procedural starter trucks and finish off their texture mapping, but we now have craftable trucks and editable rocks. Snowrunner didn't have editable terrain, just sayin'...

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Nothing like a little programmer art whilst the code's being written.

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And they said writing computer games would be simple.

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Oh go on then.

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I will not be showing you the size of the skirts needed to fix that.

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Blasted terrain cracks. I keep wanting to add geomorphing, but it's hardly seen these days; people accept pop-in 🙁

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That's better. Definitely not something any human engineer would make.

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The start of proc-gen diggers. They're a little too Earth-like tho.

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And a little more work and they're all mapped as well. It's astounding that there are literal billions of combinations, yet the human eye just looks for the similarities!

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